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1. Drone UI and Control Improvements - in Player Features and Ideas Discussion [original thread]
Firstly, this idea is not about dumbing down drones, but rather to improve the existing UI to avoid the Drone Click Fest. My idea is to improve the UI using the already existing Module UI. The idea is that you can drag Drone Groups to the Module ...
- by Mitsa Nutita - at 2014.05.27 16:57:00
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2. Teleportation Change - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Marlona Sky wrote: Sigras wrote: so youre saying you think it's ok to increase cap ship travel time by 110,000% because thats what youre suggesting. What I am suggesting is capital movement becomes strategic instead of the...
- by Mitsa Nutita - at 2014.03.07 12:15:00
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3. Teleportation Change - in Player Features and Ideas Discussion [original thread]
I'lll admit I only read the first 2 pages, way to late (or early) for me to read all of it in one go. The addition of PPP does not seem to be the best way to approach the problem. Honestly looking at it from the side of limiting number of ships ...
- by Mitsa Nutita - at 2014.03.05 10:56:00
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4. Second Marauder Class Ship Cýcle (Ze Mini-Dread) - in Player Features and Ideas Discussion [original thread]
Damien White wrote: But wherent ABC introduced to combat Capitals? They have the firepower to kill them, the signature to avoid them, the speed to catch them and the maneuverability to circle them. The ABC's don't really have enough DPS to ...
- by Mitsa Nutita - at 2014.03.01 19:52:00
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5. Second Marauder Class Ship Cýcle (Ze Mini-Dread) - in Player Features and Ideas Discussion [original thread]
Damien White wrote: Why do you want to destroy the capitol ? Anyway, stationary targets are toast no matter the "tricks" you want to use. They either get killed by Capitals or by their supportfleet jumping right on top of them. It is agai...
- by Mitsa Nutita - at 2014.03.01 19:29:00
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6. Second Marauder Class Ship Cýcle (Ze Mini-Dread) - in Player Features and Ideas Discussion [original thread]
Hey everyone, thanks for your many replies. One thing that is repeating throughout the topic is that the ship will be stationary. But if all you do is look at the modules available to a ship, then carriers are 100% as well. I do like the sugges...
- by Mitsa Nutita - at 2014.03.01 08:54:00
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7. Second Marauder Class Ship Cýcle (Ze Mini-Dread) - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Would anyone actually use this for anything other than structure bashing in highsec? I mean, you're immobile, fragile, and shooting at guys who put out loads more damage than you do. While you are wearing a flashing neon s...
- by Mitsa Nutita - at 2014.02.26 23:48:00
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8. Second Marauder Class Ship Cýcle (Ze Mini-Dread) - in Player Features and Ideas Discussion [original thread]
Everyone should though remember, that this boat is supposed to outrange Dreads by quite a bit, and considering most dreads and the likes is rather immobile, and proper placed bubbles can counter Dread warps easily, I don't see an issue with it bei...
- by Mitsa Nutita - at 2014.02.26 22:47:00
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9. Second Marauder Class Ship Cýcle (Ze Mini-Dread) - in Player Features and Ideas Discussion [original thread]
Before I show you an example of this idea, I will explain what intended role I have for it, and also, I'd like everyone's input on what role you think it will in the end fit in. Role: Anti-Capitol Battleship created for the sole purpose of shif...
- by Mitsa Nutita - at 2014.02.26 21:58:00
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10. New Stealth Bombers, oppinion? - in Ships and Modules [original thread]
Diomidis wrote: Stealth bombers are one of the most encountered frig classes out there. With proper numbers and tactics, stealth bombers are amazing tools. I am sure many toons will be posting (if asked) battle reports of some 50 SBs taking ou...
- by Mitsa Nutita - at 2012.02.11 21:12:00
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11. New Stealth Bombers, oppinion? - in Ships and Modules [original thread]
Hi People I would like to hear your opinion about the Stealth Bombers and the Buff/Nerf they recieved quite some time ago. It has taken me some time to actually post this because it seems that the new stealth bombers. I would like to compare th...
- by Mitsa Nutita - at 2012.02.11 12:55:00
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12. Implement delay for de-cloaking - in Player Features and Ideas Discussion [original thread]
Bump, any support for this? --------------------------------------- Then once upon a time a major thing happened.. A torture for thousands of players... The day was: ARMAGEDDON
- by Mitsa Nutita - at 2011.09.08 23:41:00
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13. Implement delay for de-cloaking - in Player Features and Ideas Discussion [original thread]
Hi, I was just the other day flying my wonderful Manticore, fitted with MWD's for gatecamp busting and of course, the wonderful cloak T2. Now the initial problem was a gate camp with +10 reds, now as I decloak my ship (from jumping) and initiate ...
- by Mitsa Nutita - at 2011.09.06 20:21:00
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14. CCP Allow me to declare war on individuals! - in EVE General Discussion [original thread]
This could easily be used to hunt players out of Eve, only corporations should be allowed to be hunted out of Eve.... --------------------------------------- Then once upon a time a major thing happened.. A torture for thousands of players... The...
- by Mitsa Nutita - at 2008.02.28 16:29:00
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15. Eve: Battlestations - in Out of Pod Experience [original thread]
/*Bump*/ Do anyone know where ingame mechanics for Movement (Acceleration, velocity and mass) mathematics or at least schemes showing it? And for targeting as well. --------------------------------------- Then once upon a time a major thing happ...
- by Mitsa Nutita - at 2008.02.22 22:06:00
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16. Eve: Battlestations - in Out of Pod Experience [original thread]
I think I will contact CCP then and ask for approval :) And no it wont be an RTS, it would be very much like Eve except that it will be 2D, and the biggest of the biggest (Titans) and Motherships would be disabled. Targeting, NOS'ing, everything ...
- by Mitsa Nutita - at 2008.02.21 21:34:00
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17. Eve: Battlestations - in Out of Pod Experience [original thread]
Edited by: Mitsa Nutita on 21/02/2008 21:21:53 I don't know if it is allowed, but I am using my freetime to do it anyway. Basically it will be a 2D version of Eve with a twist though, instead of MMO this will be a 1-2 maybe 3 hours of gaming p...
- by Mitsa Nutita - at 2008.02.21 21:14:00
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18. Battle Arena / Duel Pit / ??v?? / Events / Training - in Player Features and Ideas Discussion [original thread]
I would be a big fan of Arena. 1 Great reason would be newbies wouldn't have the income to support PvP training (I know this) and end up ship after ship, try think of that? Yes it's nice with the loss and risks, but you need safe training ground...
- by Mitsa Nutita - at 2008.02.11 07:53:00
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19. CONCORD Day Off - Armageddon Day! - in EVE General Discussion [original thread]
Edited by: Mitsa Nutita on 16/10/2007 12:16:34 Omg... 1000 people in queue and I am waiting XD TITAN :P Or better XD COVERT OPS :P!!! Getting Impatient -.-
- by Mitsa Nutita - at 2007.10.16 12:11:00
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20. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
About this, it would increase the amount of probe scanners since you want to find your enemy :P I like the idea though but i am a bit worried about this.. I think you shouldn't completely replace complexes with exploration, i would guess for the ...
- by Mitsa Nutita - at 2007.04.27 21:56:00
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